I got to work with Kota for Penhaligon’s again. Another really nice concept with lovely visuals. The idea is for the user to explore Penhaligon’s mansion looking for clues as to who kidnapped Mr. Truthsbury. This time I was brought in earlier on and was responsible for the majority of the code. All in all I fell this was a really nice learning experience as I got to experiment with Brunch.io and add a little bit of Three into my workflow.
Bellow, some of the original screen designs.